I prototyped real-time workflows on getting wet sand to be animated through shader tricks. This allowed for art-directable wave runoff on the beach.
Piper
May 16, 2016
Pixar Short with The Piper Crew
Pixar Short with The Piper Crew
I prototyped real-time workflows on getting wet sand to be animated through shader tricks. This allowed for art-directable wave runoff on the beach.